No regrets
📚Description.
The world is ending, piece by piece from your left.
It's gonna catch you up, so you gotta move right.
The further you go, the world to your left changes into nothing.
No regrets.
Manage stamina and hunger while digging for artifacts to stop the cataclysm.
⚠️ The webGL version is currently the Trijam 333/Part2
🕹️ Movement.
Use up/down/right (or W/S/D) for movement. You can only move to the right and never come back.
🎮 Gameplay.
Different terrains provide different abilities.
* On meadows, you can rest
* In bushes, you can forage for food that recovers stamina.
* In forests, you can cut some trees for building bridges.
* The more you food and wood you carry, the faster you drain your stamina.
* You can swim across a river, but it's gonna take you a lot of time and stamina, so build bridges instead.
* In badlands, if you manage to dig an artifact, it will slow down the cataclysm.
⏰ Time constraints.
The game was made in 5h 58min of development time.
And cca 3 hours of preparation (thinking, plotting, scheming).
🖼️ Art.
This is the first time I've tried to use a very limited palette. I've used the one from the original Gameboy. It was very hard to deal with details, but it was also fun to experiment.
| Status | In development |
| Platforms | HTML5, Windows |
| Author | fridaytechnologies |
| Made with | Unity |

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